From mid-May to mid-July I did a board game Kickstarter analysis and watched the tabletop category closely. Read more about this…
Games. On Boards.
Kickstarter analysis Campaigns May-July 2018

Board game designer talks Jamey Stegmaier

In August 2017 I had the chance to sit down and speak with Jamey Stegmaier of Stonemaier Games. He broke into the scene with the winemaking game “Viticulture” and is the designer of the critically acclaimed strategy game “Scythe”. Read more about this…
Board game design Book recommendations

You have to start somewhere. That was also the case with my first game “Movie Empire”. So I was looking for interesting board game design books. Besides being an avid player, it helps tremendously to amass a lot of theoretical knowledge. On this list there are a lot of books (or unpublished works from websites) that helped me in the process of designing. As always: such a list is always a subjective view. But if you only get one or two ideas out of one book, it was worthwhile. Read more about this…
Board game design diary #2 O mechanic, where art thou?

The board game design diary of “Movie Empire” (Part 2).
So a lot of ideas were written on tiny papers. Tiny papers were torn. More ideas were written on more papers. The papers were getting bigger. Read more about this…
Board game designer talks Dylan Howard Cromwell

From glass blower to game designer – Dylan Howard Cromwell moved from the US to Berlin and had a chat with me. His first published game „Seize the Bean“ is going to Kickstarter. He took the time to talk with me the day before the launch. Read more about this…
Make your board game Kickstarter successful 2017

The number of board game projects on Kickstarter is getting higher exponentially. More and more established brands are using it, so you as a first-time publisher (and admit it to yourself: a nobody compared to them) have to put lots of effort in your board game design and your campaign. I think for your board game Kickstarter to stand out (analyzing the situation in 2017) you have some possibilities. Read more about this…
The pain of logo design

Designing a logo for your company isn’t an easy task. The logo should represent what you stand for. It should burn itself into the synapses of others’ brains. Simple, but instantly recognizable. Apart from distinguishing itself from competitors’ logos there is a slew of technical and stylistic restrictions: harmonizing colors, legibility even in small sizes, printing colors (the dreaded CMYK), line thickness, kerning… Read more about this…
Board game design diary #1 Ladies and gentlemen: “Movie Empire”

The board game design diary of “Movie Empire” (Part 1).
So, there you have it. That’s the (working) title of my first board game. Why a board game about movie-making and not slaying dragons? Take a seat, grab some popcorn and I will tell you why. Read more about this…
“It’s alive!”

Those were the words of Victor Frankenstein when he created a monster. Stimulus Games is alive now too. But far from becoming a monster, Stimulus shall spread joy amongst gamers with captivating board games. Read more about this…